

It’s fun in small 15 minute spurts, which it can mostly be played in, but really feels to captivate for any sort of time after that. At one point, I wasn’t sure that the aggravation was ultimately worth it.

I am Bread hit me with some sort of level-ending glitch each level I played. In Surgeon Simulator, there were odd bugs and glitches, but they didn’t really end up being game-breaking every time. As a game that is made with the sole point of being frustrating, this is a bad thing to have going on. The major issue with I am Bread is that mostly everything in the game is incredibly inconsistent, Controls sometimes have a mind of their own, game physics sometimes freaks out for no reason at all and the game loves to crash at the most inopportune times. There’s not a ton of advancement but it is a good laugh nonetheless. The game’s story is hilarious, the resident of the house that you cause most of your chaos in is convinced that all this destruction is cause by bread, meanwhile he looks crazier to the world around him.

These modes are great breaks from the amazing frustration that is the primary mode, story mode. There are 5 other game modes as well, each of which offer the ability to race as a bagel, smash everything as a baguette, hunt down pieces of cheese as a cracker or cause chaos in a zero-g gravity mode.

The initial creativity of Surgeon Simulator is indeed intact. The last level actually lets your slice of bread get toasted by blowing up a gas station. In the bathroom, you can short out the power strip or cook yourself on a radiator. In one level, you can smash a TV and use the smoldering pile of rubble to toast up. Obviously getting yourself in the toaster is an easy enough solution to start, but as you go through each level your opportunity to get nice and toasty become much more creative. You can fail though, if you become inedible, which can be done by getting gross, which you will do more often than not. You mission in each level is simple, get toasted. In I am bread, you assume the role of, well, a slice of bread that comes right off the loaf at the start of each level. In some ways, it does this perfectly, in other ways I found myself alt-f4’ing out of the game because I had about enough. I am Bread feels like a real attempt to take what worked well in that game and apply it to something that is different enough that works as an expansion of the original idea. Let me start out with this, I absolutely adore Bossa Studios’ Surgeon Simulator.
